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_y; } Calling a user-defined function You can use a target path to call a function in any Timeline from any Timeline, including from the Timeline of a loaded SWF file. If a function was declared using the _global identifier, you do not need to use a target path to call it. To call a function, enter the target path to the name of the function, if necessary, and pass any required parameters inside parentheses. list(6); Creating functions 53 54 Chapter 2: ActionScript Basics CHAPTER 3 Writing and Debugging Scripts In Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004, you can write scripts that are embedded in your FLA file or stored externally on your computer.
For more information, see “Strict data typing” on page 38. Timeline variables Timeline variables are available to any script on that Timeline. To declare Timeline variables, initialize them on any frame in the Timeline. Be sure to initialize the variable before trying to access it in a script. For example, if you put the code var x = 10; on Frame 20, a script attached to any frame before Frame 20 cannot access that variable. 42 Chapter 2: ActionScript Basics Global variables Global variables and functions are visible to every Timeline and scope in your document.
Initializing a variable helps you track and compare the variable’s value as the SWF file plays. Variables can hold any type of data (see “About data types” on page 34). The type of data a variable contains affects how the variable’s value changes when it is assigned in a script. Typical types of information that you can store in a variable include a URL, a user’s name, the result of a mathematical operation, the number of times an event occurred, or whether a button has been clicked. Each SWF file and movie clip instance has a set of variables, with each variable having a value independent of variables in other SWF files or movie clips.