After Effects 6 Spanish by Adobe Press

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In treemakeii. swf, I've done a couple of things. First, I changed the shape to a simple green line with a little white X on the end, and I also set _root. da to 45. This creates some very interesting mathematical patterns, based on 45-degree angles. 66 degrees. This creates a lovely hexagonal pattern. I've also changed the image on the stick to be a red to black gradient, with white tips. In treemakei3 . da is a simple 90 degrees. The image of the stick has been changed to a horizontal brown to black gradient, and this creates a cool basket weaving effect.

IVe reduced the xNumber and yNumber to 5, and raised the gridspacing to 40 to allow for the larger circles that I'll be making. PI/180)); In this code weYe just continuously running a sine wave and storing the value in a variable on the root called mamasin. mamaSin? PI/180)>; // turn value from -1 to 1 range into 0 to 1 range angle++ j angle * = angle*100; xscale angle*100; yecale Here we start off by initializing a new variable, pennv, this is our random factor that makes each circle different from the others.

I altered the enterFrame code to this: counter - total+1; sizer++ ? _yscale = scale. rotation *- random{2) ? -1 : 1; } J A Here IVe given each circle a random starting rotation, and a random rotation direction, I also changed the enterFrame code to this: } one1ipEvent[enterFrame) { counter - total +1 while( counter- ) { this [counter]. rotation; Rather than steadily increasing the scale here, IVe added a random element. The key is that the s i z e r variable is constantly increasing so that ultimately the scale of every circle will be 200.

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