Agile in a flash : speed-learning Agile software development by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

Real agilists do not weigh themselves down with libraries of books, they maintain their vital info convenient with them always. Jeff and Tim pack over twenty years of expertise training and doing agile into Agile in a Flash, a different deck of index playing cards that healthy well on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, protecting client, making plans, crew, and developer recommendations that will help you be triumphant on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why no longer get units on your complete group or organization?

This complete set of playing cards is an necessary source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and assistance for training agile groups. workforce participants can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of helpful assistance and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or point at a time in a number of minutes.

shrewdpermanent! each one card has years of functional event at the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An quintessential device for any agile staff, and essential for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, staff, coding, and agile recommendations. front of every card is a short record - a precis of the stuff you need to know and keep in mind. The again presents extra element on all of the bullet issues, and gives sage nuggets of information in keeping with vast expert event. Tape the playing cards on your wall, stick them in your visual display unit, and get agile fast.

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Extra resources for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams

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Ensure it’s current, or take it down. Simple Dense or complex BVCs fail to communicate. Present information so people can understand and digest it in a few seconds. Minimal in number Killing too many trees creates a thick, impenetrable forest on your wall. Also, exposing too many problems at once can be demoralizing. Influential Worthwhile BVCs influence the team (and perhaps managers, customers, or other stakeholders) to improve how they work. Transient BVCs that expose problems should be short-lived; otherwise, it’s clear you’re not solving your problems.

Independent Your customer wants cool features now, not boring data input screens. Can you deliver? Yes! Each story is an independent, incremental need. You don’t need the “add” story yet. Life isn’t neat and orderly. Negotiable A story is not a contract! It’s a promise for more communication. Don’t fill your story cards with every last detail. Valuable Stories represent small bits of business value for your customer. Each implemented bit lets them see what you can deliver and provide feedback. Stories promising implementation of technical details (such as “build a database layer”) provide no visible business value—never create them!

Download from Wow! com> 17 INVEST in Your Stories ➤ Independent ➤ Negotiable ➤ Valuable ➤ Estimable ➤ Small ➤ Testable Download from Wow! com> Card 17—INVEST IN Y OUR S TORIES T HE P LAN Customers describe their needs as briefly stated stories, best captured in a few words on index cards. com/xplor/xp0308). Fix them if they’re not up to snuff. Independent Your customer wants cool features now, not boring data input screens. Can you deliver? Yes! Each story is an independent, incremental need. You don’t need the “add” story yet.

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