Alexander Alekhine's Best Games: Algebraic Edition by Alexander Alekhine

By Alexander Alekhine

This advisor positive factors Alekhine's annotations of his personal video games. It examines video games that span his profession from his early encounters with Lasker, Tarrasch and Rubenstein, via his global identify battles, to his conferences with the recent iteration of avid gamers within the Nineteen Fifties. Algebraic notations are integrated.

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Example text

In the Queen's Gam­ bit, Black's dark-squared bishop is far too valuable a defensive piece to be exchanged in the opening with loss of time. t'xd2 6 lbc3 d5 7 e3 lbbd7 c6 8 U3 9 0-0 Allowing Black to free himself by an ingenious manoeuvre. White could have frustrated this plan by 9 l:td l ! and Black's position would have remained very cramped. 9 ... xc4 e5! lbxe5 ! , and Black equalises with ease. b3! By this move, which prevents B lack from gaining time later on with . . lbb6, White indirectly meets 1 1 ...

I'xd5). e4! 30 Now Black's queenside pawns become very threatening. The ques­ tion is, how to maintain them ! The game now enters upon its most criti­ cal phase. 3 1 lbe5 If 3 1 lbxaS obviously 3 1 . i'xd5 and Black wins easily. 31 'if5! 32 'ie2! (D) White has defended himself ex­ cellently, and hopes to obtain a deci­ sive advantage by the text move, which threatens the knight and the c­ pawn at the same time; but Black's reply gives him a disagreeable sur­ prise. •• B ••• Why not 28. lLlf3+ and 29 .

The game now enters upon its most criti­ cal phase. 3 1 lbe5 If 3 1 lbxaS obviously 3 1 . i'xd5 and Black wins easily. 31 'if5! 32 'ie2! (D) White has defended himself ex­ cellently, and hopes to obtain a deci­ sive advantage by the text move, which threatens the knight and the c­ pawn at the same time; but Black's reply gives him a disagreeable sur­ prise. •• B ••• Why not 28. lLlf3+ and 29 . . lLld2 ? 32 b3! Before deciding on this surpris­ ing move, Black had to visualise the following variations, apart from the ••• 42 Triberg 1921 continuation played in the game it­ self: 1 ) 33 11£4 'iVh5 34 1hg4 (or 34 'iVxg4 leading to line 2) 34 .

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