Boot Hill by Brian Blume, Gary Gygax

By Brian Blume, Gary Gygax

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Have fun with the absurd, high-powered hijinks and don’t concern yourself with whether it’s truly possible to travel back in time by flying around the Earth. Champions n Chapter One 35 THE BRONZE AGE Comics historians and fans don’t always agree on exactly when the Silver Age ended. Some point to various events in the late Sixties and very early Seventies — the rise of comic book prices, the earliest stories of social relevance, significant changes in the creative teams on certain major DC and Marvel books (or retirements or job changes among major creative talent).

The minimum number is one in all the world (one of the PCs). A more likely arrangement is for the PCs, two or three other superheroes, and a similar number of supervillains to constitute all the costumed supers known worldwide. Over time, you can gradually introduce more costumed supers, as other supers debut or as their existence is discovered by the 1 34 n Truth, Justice, And The American Way: The Superhero Genre world at large, but you’ll want to compensate for this by doing it as the campaign gets rid of other supers on a permanent basis (as they die, lose their powers, retire for good, and so on).

Whereas Bronze Age comics sometimes addressed somber social issues, Iron Age comics became really grim, emphasizing societal decay, excessive violence, amoral “heroes,” and other trends and themes dismaying to fans of more traditional “four-color” superhero stories. Another aspect of “realism” that appears in some Iron Age comics is to challenge the entire concept of the Superhero. If a Champions campaign tries to change heroes to make them more “realistic,” to show that they’re not really all that heroic, to demonstrate that they have lots of all-too-human flaws, or the like, it’s definitely getting into Iron Age territory.

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