C# Class Design Handbook: Coding Effective Classes by Richard Conway

By Richard Conway

This ebook is a smart instance of the standard literature one expects from Apress. It delves into themes coated in such a lot books on C#, yet with an eye fixed strictly towards type layout and performance. The authors have performed an outstanding activity and the booklet reads as though it used to be written via one voice rather than 5. A needs to learn for all novices.

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Extra resources for C# Class Design Handbook: Coding Effective Classes

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In C#, we can write a destructor method, to tidy up the object just before it is deallocated. A destructor is similar to a destructor in C++, or a class terminate method in Visual Basic 6, except that like a finalizer in Java, you have no control over the timing of this event. Destructors can also cause a significant run-time overhead because of the way the garbage-collection process executes finalization code. The garbage-collection process has to maintain a list of all defunct objects that require finalization, and ensure these objects are finalized at the appropriate time.

When choosing one of a series of methods (with the same signature) for use in an algorithm. For example, we might have methods to calculate the sine, cosine, and tangent of an angle. We can use a delegate to dictate which of these methods is used by the algorithm. There are three required steps when defining and using delegates: Declare the delegate Create a delegate object, and bind it to a particular method Invoke the method by using the delegate object Chapter 6 examines delegates in detail.

NET Framework, enumerations are value types. Delegates represent pointers to methods. We can create a delegate to specify which method we want to invoke, and then invoke the method when we are ready. NET Framework. Interfaces specify a contractual agreement that we can implement in other classes and structures. Interfaces enable us to decouple the what from the how in our design. Now that we've seen how to define types in C#, we'll investigate how to design and implement these types correctly and effectively in the following chapters.

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