By Harvey M. Deitel, Paul J. Dietel, Jeffrey A. Listfield, Tem R. Nieto, Cheryl H. Yaeger, Marina Zlatkina
For classes on C# programming present in departments of desktop technology, CIS, MIS, IT, company, Engineering and carrying on with schooling. an exhilarating addition to the the best way to application sequence, C# tips on how to software presents a entire creation to Microsoft's new object-oriented language. C# builds at the talents already mastered via numerous C++ and Java programmers, allowing them to create strong internet purposes and components-ranging from XML-based internet prone on Microsoft's .NETaA A platform to middle-tier company items and system-level functions. C# tips on how to application supplies scholars the robust starting place in introductory and intermediate programming ideas they will desire in undefined. gaining knowledge of C# will let them create complicated systems-using fewer traces of code and decreasing the opportunity for mistakes. the result is quicker improvement at a reduced cost-and optimal adaptability that makes it effortless to take care of with the evolving internet.
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Additional resources for C Sharp. How to Program
Matthew R. Kowalewski, a graduate of Bentley College with a degree in Accounting Informations Systems, is the Director of Wireless Development at Deitel & Associates, Inc. He contributed to Chapters 19–20, Appendices B, F, I–N, P and edited the Index. • Jonathan Gadzik, a graduate of the Columbia University School of Engineering and Applied Science with a major in Computer Science, co-authored Chapter 17 and contributed to Chapters 9, 22 and Appendices D and E. • Kyle Lomelí, a graduate of Oberlin College with a degree in Computer Science and a minor in East Asian Studies, contributed to Chapters 11, 14–15, 19 and 24.
509 Programming Tips We have included programming tips to help students focus on important aspects of program development. We highlight hundreds of these tips in the form of Good Programming Practices, Common Programming Errors, Testing and Debugging Tips, Performance Tips, Portability Tips, Software Engineering Observations and Look-and-Feel Observations. These tips and practices represent the best the authors have gleaned from a combined seven decades of programming and teaching experience.
The World Wide Web Consortium (W3C) has declared HTML to be a legacy technology that will undergo no further development. HTML is being replaced by the Extensible Hypertext Markup Language (XHTML)—an XMLbased technology that is rapidly becoming the standard for describing Web content. We use XHTML in Chapter 18, Extensible Markup Language (XML), and offer an introduction to the technology in Appendix K, Introduction to XHTML: Part 1, and Appendix L, Introduction to XHTML: Part 2. These appendices overview headers, images, lists, image maps and other features of this emerging markup language.