By David Gassner
A whole and thorough reference for builders at the new Flex four platformCreate computing device functions that behave identically on home windows, Mac OS X, and Linux with Adobe's new Flash Builder four platform and this in-depth consultant. The book's tutorials and motives stroll you step by step via Flash Builder's new, swifter instruments; the recent framework for producing code; easy methods to connect with renowned software servers; upgrading from Flex three; and masses more.Shows you ways to create wealthy functions for the internet and computer with the very most recent model of Flex, with targeted insurance for either new and veteran Flex program developersWalks you thru Flex fundamentals; upgrading from Flex three; the way to create computer purposes with AIR; and integrating Flex functions with the most well-liked program servers, together with ColdFusion, ASP.NET, and PHPIncludes large code samples of universal projects so you might use to jump-start your improvement projectsFlex your improvement muscular tissues with the Flex four and this entire guide.Note: CD-ROM/DVD and different supplementary fabrics aren't integrated as a part of book dossier.
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Extra info for Flash Builder 4 and Flex 4 Bible
Two licenses currently are available for Flash Builder 4: l Creating a Flex project Flash Builder 4 Standard Edition. This license includes everything you need to build basic Flex applications for the desktop and the Web, but it does not include a license for the Flex Data Visualization components or certain other advanced development and testing tools. 31 Using Flash Builder 4 new features Integrating Flash Builder 4 and Flash Professional CS5 Part I: Flex Fundamentals l Flash Builder 4 Premium Edition.
2, methods of the superclass Animal are inherited by the subclass Dog. Dog has additional methods and properties that aren’t shared with its superclass and that can override the superclass’s existing methods with its own implementations. The same relationship exists between Dog and Poodle. sleep() or Poodle. sleep() actually calls the version of the method implemented in Animal. eat() calls that version of the method. bark() calls a unique version of the bark() method that’s implemented in that particular class.