Flash for the Real World: E-Commerce Case Studies by Steve Street

By Steve Street

It is a Flash booklet that makes a speciality of particular tasks the writer has been inquisitive about. There are just six such tasks lined. They comprise, - a product demo - an interactive vacation card - websites performed in Flash - LEGO video game - Furniture.com's Room Planner

Even notwithstanding the booklet delivers resource code at the CD, the Room Planner venture is predicated seriously on ASP/database backend they usually don't comprise this code. the result's that the Flash resource incorporated for Room Planner won't work.

When an individual from our company requested the writer approximately this he spoke back that his former supplier owns that code and wouldn't permit it to be published.

You can nonetheless study from the Flash resource code yet its worth is lots much less since you can't see the appliance operating. And, on condition that Furniture.com is now into bankruptcy you can't see the appliance in motion there either!

Our major cause of this overview is to easily alert others sooner than they purchase this publication concerning the lacking resource code. If this isn't a topic for you this e-book may gain advantage you. In our case, we bought the e-book to benefit from the Room Planner resource code so the ebook has little price to us.

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I won't cover every step; I've talked enough about preloaders in this book. However, I do want to talk about how to do it with the new syntax. if (_framesloaded>=_totalframes) { gotoAndPlay (''preloader", "InterfaceAnim"); } else if ((_framesloaded/_totalframes)*100>=85) { play (); } else { gotoAndPlay (34); } In this example, we first do a global check to see whether the number of frames loaded into memory is greater than or equal to the total number of frames. If the number of frames loaded into memory equals the total frames in the movie, it means the entire site is loaded and can begin playing.

We then indicate we are done (&DONE) so that Flash can stop thinking about this file. Of course, this is transparent to the user. The first thing the user sees is the front gate. As mentioned earlier, this is just your standard log in screen. Both the username and password are simply input text fields that have variables assigned to them. ";   } else if ((username ne "") or (password ne "")) {     tellTarget ("tester") {       gotoAndPlay (2); ÂÂÂÂ} ÂÂ} } < previous page page_168 < previous page page_169 Page 169 next page > next page > Let's step through this simple script.

This is not necessarily a service but a discrete component of all our projects that makes Hookumu successful. We decided the best term for this page would be Process. Another key component not properly represented in the overly simplified IA was interactivity. 5 Another early design, this one including the final background. Before moving on, we conducted export tests to determine what the best quality setting would be to maintain the correct balance between size and quality. The magic number was 80, which compressed the bitmap from 1MB to 29KB, with little to no noticeable quality degradation.

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