Flash Mobile: Building Games with Flash for the Mobile by Matthew David

By Matthew David

Almost a 3rd of all apps built are video games. research the fundamentals wanted for online game improvement:

  • Understand what you will want your online game to be
  • Planning
  • Using Flash to do the heavy lifting
  • Developing your online game to paintings on all devices

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Extra resources for Flash Mobile: Building Games with Flash for the Mobile Market

Example text

Verlet Physics Engine From the same developer who brought you Box2DAS3 comes a Verlet physics engine, a tool you can use to create ragdoll-like physics. com/p/ape/. Adding Physics to Your 3D Worlds Physics is not simply the realm of 2D—you can bring it to 3D, too. JigLib for Flash is arguably the best physics engine that integrates with 3D tools such as PaperVision and Away3D. but be warned, the solutions are very CPU intensive. Test and refine your code frequently to enable the games to run smoothly on an iPhone or Android device.

Notice that you are stepping through an XML tree structure. removeAll(); Now that you have all the data from your “friends,” you can post that data into an Array. In turn, that Array can post the data into the dp DataProvider. dataProvider = dp; } Values can be selected from the List Component. id, handleDetailsLoad); } The following script creates a new text box to display the friend details. defaultTextFormat = df; var textToDisplay:Array = []; var d:Object = response; for (var n:String in d) { var displayValue:Object = d[n]; The following switch statement allows you to change your update status: switch (n) { case ‘updated_time’: displayValue = FacebookDataUtils.

Public class FriendList extends MovieClip { protected var dp:DataProvider; Next, define the window where the data will be displayed: protected var win:NativeWindow; The following is a public function named FriendList. You will use this in conjunction with the DataProvider to create the display on the screen, and assign the content correctly: public function FriendList() { dp = new DataProvider(); 144╇╇ Building Games with Flash for the Mobile Market There are two buttons on the screen, loginBtn and logOutBtn, that allow you to connect to Facebook.

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