Flash Programming for the Social & Behavioral Sciences: A by Yana Weinstein

By Yana Weinstein

Adobe Flash is likely one of the most well liked languages for lively websites, and lately social and behavioral scientists have began to benefit from it to gather facts on-line. Flash Programming for the Social and Behavioral Sciences: an easy advisor to classy on-line Surveys and Experiments is a special, step by step advisor to utilizing Adobe Flash to advance experiments and different study instruments. every one bankruptcy provides a suite of thoughts required for one element of programming an test, with scholars following directions in italics and dealing during the code integrated within the textual content. so much chapters finish with an workout to place the newly realized recommendations into perform.

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This is easy to do. ”); } } } 11. Loopsâ•… Loops allow you to execute a piece of code repeatedly. You use loops if you want to do the same thing to a set of items, for instance, to every element in an Array (see Chapter 5). The following different types of loops each have their own advantages: For loops define a counter to keep track of the number of times the code in the loop has executed, and exit the loop when the counter reaches the specified value. While loops define a condition, and the loop keeps executing until the condition is no longer true.

15 16╇╇Flash Programming for the Social and Behavioral Sciences ╅ 1. Entering Code: Actions Panel The first thing you need to know to start playing with ActionScript code is where to type it in. The Flash interface does not make this very intuitive. To get to the Actions window where you enter code, select a Frame in the Timeline and click on the Actions shortcut button in your right dock. Alternatively, right-click on a Frame in the Timeline and click on Actions (at the bottom of the list).

Chapter 3╇╇Navigation╇ ╇39 To insert a new Frame that is a copy of the previous frame, right-click on an empty placeholder and select Insert Keyframe. You will also see the option Insert Frame in the menu. Do not select this option because it will create a Frame that cannot have any code attached to it. These types of frames are used in animations. Since we are using Flash for a completely different purpose, we want each Frame to accept code, so we always use Keyframes. 2. Naming Frames╅ There are two main ways you can navigate between Frames.

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