Hero System 6th Edition Volume I: Character Creation by Steven S. Long

By Steven S. Long

The Hero process has a brand new version out, and it truly is higher than ever! Incorporating every thing we have realized from over 28 years and enter from the main fervent lovers within the undefined, the sixth variation principles are in complete colour and hardcover for the 1st time, simply in time for the hot pleasure being outfitted up via the Champions mmog! this is often quantity I, the nature production principles, and isn't whole in a single publication- quantity II can be wanted for an entire video game.

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Extra resources for Hero System 6th Edition Volume I: Character Creation

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Other exceptions may also apply. At STR 0, halve the character’s Running, Leaping, Swimming, Swinging, Tunneling, and Flight based on muscle power (such as most types of wings). The GM may require the character to succeed with STR Rolls just to stand up, walk, and perform similar mundane exertions. At STR 0, halve the character’s DCV. For every 2x mass a character has above the standard human mass of 100 kg, the effects of STR 0 on movement and DCV occur 5 points of STR sooner. If a character with STR 0 wishes to use STR to perform an Action, he must succeed with a STR Roll.

Characters should not have inappropriate Templates — the Green Berets would never accept a 12- year-old child into their ranks, for example. When your character buys a Template, he has all the Skills and Complications listed in the Template. The Template Complications are part of the character’s overall Matching Complications total. 37 Sample Professional Templates POLICEMAN TEMPLATE Abilities Cost Ability 2 CK: City of Operation 112 KS: Criminal Law 112 WF: Small Arms 2 Fringe Benefit: Local Police Powers 9 9 points’ worth of Skills from the following list: Bureaucratics, Combat Driving, Concealment, Conversation, Criminology, Persuasion, Shadowing, Streetwise, any Background Skill Total Cost Of Template Abilities: 17 Complications Value Complication 5 Distinctive Features (Policeman’s Uniform) (Easily Concealed) 10 Hunted: Police Department (Infrequently, Mo Pow, NCI, Watching) Total Value Of Template Complications: 15 ROGUE TEMPLATE Abilities Cost Ability 2 CK: City of Operation 112 KS: City Guards 112 Language: Thieves’ Argot 2 PS: Type of Crime 113 Stealth 2 WF: Common Melee Weapons 4 Perk: Contact (fence) 1310 10 points’ worth of Skills from the following list: Acrobatics, Breakfall, Bribery, Climbing, Concealment, Disguise, Forgery, Gambling, Interrogation, Lockpicking, Security Systems, Shadowing, Sleight Of Hand, Weapon Familiarity, any Background Skill Total Cost Of Template Abilities: 27 Complications Value Complication 20 Hunted: City Militia (Infrequently, Mo Pow, NCI, Capture 5 Hunted: fellow rogues (Infrequently, As Pow, Watched) Total Value Of Template Complications: 25 1 38 n Character Creation Basics Hero System 6th Edition SAMPLE RACIAL TEMPLATES 1 DWARF TEMPLATE WOOD ELF TEMPLATE Abilities Cost Ability 3 Dwarven Hardiness: +3 CON 2 Dwarven Hardiness: +2 BODY 3 Dwarven Intuition: Bump Of Direction 2 Dwarven Longevity: Life Support (Longevity: x4 lifespan) 5 Dwarven Eyes: Infrared Perception (Sight Group) -2 Dwarven Legs: Running -2m Total Cost Of Template Abilities: 13 Abilities Cost Ability 4 Elven Agility: +2 DEX 2 Elven Insight: +2 INT 3 Elven Wakefulness: Lightsleep 5 Elven Eyes: Ultraviolet Perception (Sight) 4 Elven Longevity: Life Support (Longevity: x16 lifespan) 4 Elven Swiftness: Running +4m Total Cost Of Template Abilities & Equipment: 22 Complications Value Complication 10 Distinctive Features (Dwarf) (Concealable With Difficulty) Total Value Of Template Complications: 10 Complications Value Complication 10 Distinctive Features (Elf) (Concealable With Difficulty) Total Value Of Template Complications: 10 CHECKLIST FOR CHARACTER CREATION Here’s a summary of the steps you go through when creating a character.

Alternately, your character may have points unspent. In this case, you can buy additional Skills for him, or improve his Characteristics. If you don’t want to spend them now, save the points and spend them when you think of something appropriate for him; treat the saved points like Experience Points. 7. Equipment: Determine what devices and equipment the character owns. This is especially important in Heroic campaigns, where characters equip themselves by spending money in the game. Characters in Superheroic campaigns have to spend Character Points for their equipment, so they always know what equipment they have when the game begins.

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