By William Plant, Gerald Schaefer (auth.), Weisi Lin, Dacheng Tao, Janusz Kacprzyk, Zhu Li, Ebroul Izquierdo, Haohong Wang (eds.)
This ebook has introduced 24 teams of specialists and lively researchers around the globe jointly in photo processing and research, video processing and research, and communications comparable processing, to provide their most modern study effects, alternate most up-to-date reviews and insights, and discover destiny instructions in those vital and quickly evolving parts. It goals at expanding the synergy among educational and pros operating within the similar box. It makes a speciality of the state of the art examine in a number of crucial parts with regards to rising applied sciences, criteria and purposes on research, processing, computing, and verbal exchange of multimedia information.
The target market of this e-book is researchers and engineers in addition to graduate scholars operating in numerous disciplines associated with multimedia research, processing and communications, e.g., desktop imaginative and prescient, trend reputation, details know-how, picture processing, and synthetic intelligence. The booklet is additionally intended to a broader viewers together with working towards execs operating in image/video functions equivalent to photo processing, video surveillance, multimedia indexing and retrieval, and so forth. we are hoping that the researchers, engineers, scholars and different pros who learn this ebook might locate it informative, precious and inspirational towards their very own paintings in a single manner or one other.
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Extra info for Multimedia Analysis, Processing and Communications
4 Virtual Reality-Based Visualisation The development of image browsing interfaces has also produced some interesting approaches based on the use of virtual reality (VR) equipment and software. Rather than limiting the user to traditional input hardware such as mouse and keyboard, work has been conducted using more interactive devices such as head tracking equipment  and the use of input wands [82, 47]. In general we can divide VR-based image visualisation techniques into two classes: immersive and non-immersive visualisations.
Several tools have been developed in order to support this browsing experience. 32 W. Plant and G. Schaefer Panning If the entire visualised image collection cannot be displayed simultaneously on screen, a panning function is required in order to move around the visualisation. There are a variety of diﬀerent ways in which panning can be implemented within browsing interfaces. The simplest manner in which a user can pan through an image collection is through the use of traditional scroll bars. This is particularly the case when images are arranged in a regular grid format, such as in the QBIC interface .
However, this assignment of high-level semantic meaning by machines is still in its infancy and often not very reliable. Systems such as ImageGrouper  and EGO (Eﬀective Group Organisation)  allow the user to manually arrange images into clusters and perform the bulk annotation of the contained images. CAT (Clustered Album Thumbnail) by Gomi et al.  uses a combination of keyword and content-based clustering. At the top level of the clustered hierarchy, images are clustered by keywords.