The Art Of Computer Game Design: Reflections Of A Master by Chris Crawford

By Chris Crawford

The vintage booklet on computing device online game layout first released in 1984, this Kindle model provides the unique textual content besides bankruptcy notes through Chris Crawford reflecting on how video game layout has replaced within the final 30 years.

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A topologically identical solution has been used in a few games: horizontally staggered rows of squares ("bricks") are used in place of hexes. This system retains the flexibility of hexes while imposing fewer display problems; it remains very difficult to use with a joystick. For these reasons I went back to rectgrid for EASTERN FRONT 1941. My decision was not based on laziness or unwillingness to tackle the problem of hexgrids; indeed, I had already solved the problem with another game (TACTICS) and could easily have transported the code.

The games we now have are more the product of happenstance than the inevitable result of well-established forces. Without a wide array of games there is little opportunity to choose between games; without choice there can be no natural selection. It is therefore impossible for us to devise a single, absolute taxonomy. Many taxonomies are admissible. Indeed, attempting to construct several alternative taxonomies is a useful way to examine the common traits of computer games. I am not so ambitious; I shall be happy to propose just one taxonomy.

Commercial wargaming goes all the way back to the 1880’s with an American wargame design using wooden blocks. The British have long had a dedicated group of wargamers using miniature models of soldiers and very complex rules. Their games, called miniatures games, have grown in popularity and are now played in the USA. But the largest segment of wargamers in recent years has been the boardgamers. This hobby was founded in the late 1950’s by Charles Roberts, who founded the Avalon-Hill Game Company and created such classic games of the 60’s as BLITZKRIEG, WATERLOO, and AFRIKA KORPS (all trademarks of the Avalon-Hill Game Company).

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